This category takes advantage of the newly found Magical Ticket Glitch to alter the game using boss rush mode
Below is a sample No Memory Corruption (NMC) run:
Here is the World Record Run by Smithp226. There's a risk of it being deleted, and I can't embed it
I will highlight key points of the run starting with the Skeleton tutorial room
This won't be a room by room guide since watching a run will probably better explain the movement in each room
For further information regarding the first two rooms of the game, visit the tutorial section
As mentioned in the Skeleton Room Info section, we want to force the Skeletons to spawn in front of Shanoa
In NMC, we pick up a Heart Max Up in the Monastery, so we can use all of our Unions here
Get a single jump slash on the first Skeleton, then do a grounded Union close to it, hitting the second one as well
If done right, 2 more will spawn infront of Shanoa, and you repeat the sequence
The key is to be grounded and close to the Skeleton when doing the Union
If done in the air, the Union will miss or cancel early, and if done far away, less of it will hit
Just make sure you're not too close to the first Skeleton or you risk triggering a spawn behind you
Confedere Cancel out of the Skeleton Room and slide off the ledges/jump to cancel your fall end lag to exit Ecclesia
Confedere Cancel through the entrance of the Monastery, near the end of the outside area, you'll run out of MP so use other forms of BDC.
If the first Skeleton throws a bone, jump above it then damage boost off the bone to get knocked past it
After getting hit forward by the bone, jump over the next Skeleton and boost off of it to dash through the next one
Finally, damage boost off the next Skeleton's bone or body to get through the end of the room
It's RNG if they throw a bone at the right time or not, so be prepared to alternate between what you're boosting off
You can always Backdash -> Slide into them if you're struggling with the bone boosts
Make sure to open Brown Chests for a Magical Ticket
Always go for the one in the Vertical Room since getting it from this Chest saves time on this entire segment
If you see a Green Chest, go for it as well, as it can contain a Heart Refresh, which saves time later in the run
According to hellagels, Brown Chests have a 22.45% chance to drop a Ticket
Across the usual 3 Chests we grab, this equates to a 53.4% chance roughly to at least get one
Proceed through until the Magnes room as the run does
If any Skeleton Jumps as you approach or slide through it, get hit by them for a good damage boost
After absorbing Magnes, it's faster to jump to magnetize on to the pin above you, then launch Shanoa from there
For the second launch to the exit, I like to slightly pull back down and left before launching Shanoa to get to the room transition
Magnes Dash through the zombie room, damage boosting off zombies as you proceed
We want to pick up the Heart Max Up from the secret room accessed by breaking the top left wall in the Gold Chest room
Every enemy in the Heart Max Up Room has an RNG spawn, so do your best to damage boost off the Ghosts and Zombies
There's an out of the way Brown Chest after the Heart Max Up Room if you're struggling to get a Ticket
Continue right through the area. In the next Vertical Room, if you do not have a Ticket or if it's a Green Chest, go for the chest
I like to jump slash the first two bats then Slide to the chest, be mindful to not backdash into the bat as you leave the section
As you ascend, grab the Money Bag. The bat shouldn't hit you if you backdash jump over it and land on the bag
Continue left, using the Zombies and Skeletons to damage boost, and grab the Chest on the way
Note: if you're getting really unlucky, you can instead quickly go right for another chest, but this is very slow
We're going to skip the MP Max Up before the boss
At the start of the fight I like to jump slash into Arthro
After, if you take a look at the background you want to position yourself infront of Arthro at about the center of that second pillar
From this position, when you do a Grounded Union, it will hit 4 times
The strategy is to Union -> Couple Normal Hits -> Repeat Until 0 Hearts before the first roll
Afterwards, spam Confedere until Arthro dies. I like to stand a bit away when landing normal hits, to give room for a slide under the Green Web attack
Also, if you dodge away, it's good practice to close the distance with a jump slash in
Important: when she does her Claw Slam, you can hit her claws too
Below is the general idea for the fight:
If you are struggling to get all your Unions in before the first roll, it's completely fine to space them out after
Just be mindful to positon yourself close enough to get 4 Union hits in and not take damage
After the fight (shown at end of last vid), Magnetize on the left pin and hold right. The boss orb will spawn on you
Hold left after you grab it, release -> land on the right ledge -> immediately slide into the next room
As pointed out to me by LonelySR, sliding into the Albus Cutscene, then skipping the scene stops Shanoa from walking away from the left exit
Do the Instant Flings while exiting left through the boss room
Go down to the save -> save the game -> then suspend the game to go back to the title screen
The next section is where this run majorly diverges from Glitchless
After the suspend, go to boss rush and select Course 1
Important: Suspending is faster in the Japanese version as it does not ask for English or French, this saves less than 5 seconds through the whole run
Once in Course 1, perform the Ticket Glitch immediately
This will take you to the Village where you want to Save the Game
Use the Dominus Collection Menu to reset the game then load the Main Save
We have just skipped leaving the Monastery normally AND Shanoa is now Level 50 for the rest of the run
Refresh to 30 Hearts, save the Villager, and go to Ruvas Forest
This is the biggest test of proper Damage Boosting and Magnes Dashing for each run
I highly recommend watching any of the top three runs do this segment for a better idea, and I will include a video below
Dash through and Damage Boost off Skeleton Knights until the Torch after the Macir Statue, hitting the statue on the way
Before the Statue, you can also boost off the Une to get i-frames a bit earlier
Kill the Nominion (Squid) if it's close and absorb Macir, refreshing you to 50 hearts
From there, watch the video guides/runs to figure out which enemies are best to damage boost off of, but I will list important boosts
Generally, you want to boost off Necromancers, Skeleton Knights, Axe Armors and Zombies
In the second room, boost off the bat to skip through the 3 Zombies at the start
You can damage boost off the bones the Skeletons throw, but if RNG is not in your favor, it can lose time, so slide through
In room three, the first Necromancer gives you i-frames usually until you're inside the next Skeleton Knight after the Une
While in that Knight's hitbox, you can jump to instantly get hit in the air
Boost through the best you can after until the end and head into Kalidus Channel
Also be mindful of your MP here, use alternate forms of backdashing when running out
A recent discovery showed that you can dive kick after jumping out of the waterline here to move through a bit faster
I don't recommend doing this in rooms with infinitely respawn Sea Stingers (Fish) or ones with Needles as you lose time getting hit
The general strat here is to jump slash to one shot any Merman here and damage boost off of Needles
Backdash jump off the boxes and planks as you land on them
Usually, you're damage boosting off Needles when there's two right next to each other in the room before the save
Make sure to absorb the shopkeeper, bringing you to 60 Hearts
You can take the heal in the middle if you want, but we're about to get two free heals so I don't recommend it
After the save, continue the same movement you've been doing, and if RNG permits, you can even damage boost of the fish for extra speed
The final room with the Single Merman is where I tend to use the aforementioned Water Divekick Trick since there's nothing else that will hit you
I'll split this segment's videos into 3 short parts then a final full one at the end
Once you reach the boss door, equip Macir on both hands, also, you can press Start to instantly leave the equip or item menu
Do 4x Macir Union Cancels to kill Giant Skeleton
It should be fast enough to where the Orb spawns below the Magnes Pin, so you can grab it while Magentized then launch yourself to the exit
Next two rooms you want to damage boost off of the Spear Guards and Skeleton Archers
Important to note for the Spear Guards is that sometimes they can thrust their Spears up, causing heavy knockback if it hits you
To avoid this, slow down your backdashes as you approach them then jump over and get hit like normal
Also, usually an Evil Force (Giant Head) spawns, which is a useful damage boost as it flies low to the ground, so you can just shorthop into it without turning around for i-frames
In the following rooms, backdash jump up any stairs, slide through the enemies in the inner hallways, and backdash/slide off any ledeges in descending rooms
There's a Skeleton Archer in the first descending room. If you hear it drawing its bow, wait on the raised platform, otherwise keep going
Damage boost off the Spear Guard through the Invisible Man
Ignore the HP Max Up and damage boost off of the Archers in the Guillotine Room to get to Albus
In the Albus Room, backdash to the second to last tile on the ground, then absorb the glyph don't go too far or you trigger some text
Backdash out of that room and through the first Iron Maiden, sliding under the second one before grabbing the Money at the end
Ascend, and in the next room, damage boost off the Invisible Man to backdash through the Creature
Use jump attacks as you ascend with Macir to one shot the Skeleton Archers in the following room
Slide through the Spear Guard, grab the Heart Max Up to the left of the Magnes Pin then use the same pin to launch yourself into the next hallway
From there, continue sliding through enemies until you leave the insides of the Prison
In the second to last room with the demons, trigger the Spotlight
Once the Tinman is on screen, hit it with One Macir Union and a Single Jump Attack or Slide into it
Open the Blue Chest for Strength Ring and dash towards the exit
Open the Yellow Chest for Glyph Sleeve, and if you don't get the Text Skip, it's not a huge deal but definitely learn it
I wanted to isolate the Tinman segment so it's easier to reference:
This part is a bit complex, so definitely watch the videos alongside reading this for more clarity
After exiting the Prison, return to the Village and buy the Maximum Amount of Tickets then use the rest on Meat
Fully refresh your hearts, save and use the DC Menu to reset the game
Go to Course 1, on one sleeve, equip Double Confedere and Magnes
On the second sleeve, equip Double Dominus Hatred and Magnes
Finally, equip Strength Ring
Go through the portal
Use Hatred Twice then a Puff Union
Backdash into the portal
Unfortunately, we can't use Crab Skip here, so we got a boring fight ahead
Get to the top, and stay on the bottom left platform at the top, you won't get hit by Crab's ascent here
Just spam Regular Macir Attacks, we do enough damage to instant phase transition with normal attacks
In Red Phase, I recommend hugging the right wall to force it to hit the same ceiling spot 3 times
After the crack, hit the claw as much as you can
Repeat this twice, and make sure it targets the pre-existing cracks in the ceiling like normal
After the third ceiling break, you can either take damage to go through claw and launch up to the elevator
or do Claw Skip
Make sure you hit down on the Elevator on the right side
This one is a bit tricky, but you want to one-shot this with Double Hatred, so switch to that sleeve
The image below shows the general spot you wanna stand at for this
This is crucial, as the tentacles come out, use Double Hatred, it should die before its tentacles fully extend outward
Refer to the video for a clearer visual:
Slide into the portal
I do a jump slash in then a single grounded union
After that, you just do normal attacks till she dies. I try to take advantage of the Hair Spike Manip
This helps kill her in the center of the room, so you can quickly grab the orb and go through the protal
Fun fight here, and all credit goes to Smith for these strats
Backdash in, turn around and do Double Hatred into Puff Union twice, avoid an attack if Goliath does one, then do the same attack sequence again once
This is enough damage to make Goliath crouch, allowing you to also crouch at his toes and start spamming Confedere (found by Halgorithm)
Use your High Mind Up after a couple attacks since you'll be out of MP
Keep attacking, when Goliath gets up, stand and use a Confedere Union, make sure his hand is fully extended so it doesn't hit you
Do a couple more attacks, and as he's crouching, use your final union
He'll die after a few more attacks
Magical Ticket Glitch out when the fight is over
Heal at the save, then head to the Lighthouse
Dash through and Instant Fling over the spikes
We want to grab Serpent Scale here then go back to the Elevator Room and through the portal
Go left to grab Double Jump. You can Slide into the Giant Skeleton for i-frames to grab the chest
There's also a small area infront of it where you can open the chest but its riskier
Go right and through the portal, and dash to the right exit of Somnus Reef
In the first vertical room, travel on the left side and use your last 5 hearts for a Puff Union on the Decarabia
Use Hatred for the rest of the Decarabias and leave right
Go to Lighthouse and enter through the Bottom Exit and go to the portal
Keep using it until you get to Goliath's Room, then head to the save and save before resetting and loading the Main Save
Leave Giant's Dwelling from the right exit
Go back to the Village to trigger the Cutscene
Skip it, go back to Giant's Dwelling and dash into the next room to trigger the Albus cutscene and grab Dominus Anger
Leave to Tristis Pass
You can backdash through the first Arachne here or Dive Kick Over but that's more of a Glitchless strat
Go down like normal, and in the Giant Skeleton room, I recommend doing the same
Grab Vol Grando from the waterfall. I like to Instant Fling to it then back to edge before sliding off
Hold left as you fall down the waterfall then wait a bit before using your double jump to land at the Red Chest to get the Hearts
This heart grab is a bit tricky, definitely watch the runs to see how people do the jump
In the Spike Room, hit the bat then Instant Fling across. There's a TAS strat here, which I will discuss more in Glitchless
In the Ectoplasm room, try to avoid them, you can use Hatred to kill them if needed
The next vertical room, Dive Kick on the right side of the Second Lizard Man, wait till the apex of the kick to Double Jump on the platform
Divekick off the next Lizard Man. If done right, an Altair should spawn perfectly for you to kick off that and ascend efficiently
From there, just dash to the left through any enemies
At the Glyph Statue, reload the room absorb the Vol Hasta
I don't recommend grabbing it without reloading since we don't have Tower Ring
Then just dash to the left exit to Oblivion Ridge. Remember to use alternate forms of backdashing when low on MP here
Also, if you get hit by the Ectoplasms, it's not a big deal. Just keep ascending and ignore the save since the Curse debuff wears off at the top anyway
Damage Boost through the first room. You may have to watch your MP here
Take the save heal, dash to the boss room
There's multiple ways to do this, but I'll outline how I do it
Briefly wait to trigger Grave's Jump Attack, then slide off the right
Do a Double Hatred Cast when he's above you, and wait for him to surface to the right
As he surfaces, use a Puff Union -> Double Hatred Cast -> Backdash
You want to do this quick since being this close to him will trigger his Poison Breath if you don't get away fast enough
During the backdash, Go to Equipment Menu -> Macir Sleeve -> Replace 1 Macir with Vol Grando -> Exit Menu
Quickly, Grando + Macir Union Cancel until 0 Hearts, crouch infront of him as he digs, then Double Hatred Cast
Other runners do this slightly different, so try them out and do what works for you
If Gravedorcus surfaces left of you after the start, you can do the same thing but you need to adjust your positioning so that the Union doesn't ghost hit
If you fail the end of this, it's not a big deal, he should be 2-4 regular hits away from death
You can Dive Kick over the plant or dash through it, then continue left and Damage Boost through
Enter the room -> skip the cutscenes -> Magical Ticket out
Head to Ecclesia scale up as you did at the start of the game and trigger the Barlowe Cutscene by entering his room
Skip it -> Magical Ticket Glitch to ticket out
Not much to say here. Just Damage Boost through
For the Choses Unes dive kick on the right side of them to avoid trading hits
Kick over and dash through the Knights and Plants here
Quickly go to Kalidus top left entrance and grab the Heart Max Up at the bottom of the water next to the Killer Fish
In Manor, Damage Boost through the enemies
When you get to the room with the Head and Fomor boost off the head
Dash to the save and save the game after replacing your Double Confedere Sleeve with Double Vol Hasta and Double Hatred with Anger
Open the fight by dashing to Albus
3 Anger Casts -> Puff -> Dash behind him as he runs away -> 3 Anger Casts -> Grando + Macir Union Cancel until he's dead
If you mess up the Anger Casts, you might need to use some regular Vol Hasta attacks to finish him
You can fit in an extra Puff Union as well if needed after the second set of Angers
Absorb Dominus Agony, skip the Barlowe Cutscene, then Magical Ticket Glitch out
Regenerate your hearts and heal if needed, most likely needed unless u want to go slow in Manor
Make you way back to Albus' Boss Room -> Skip the Cutscene -> Ticket Out -> Go to Barlowe's Room -> Equip All Three Dominus Pieces then Union to trigger Bad Ending
Skip the cutscene then watch the Bad Ending
Requip Double Anger then dash into the room and to Albus and do the Triple Anger Casts -> Puff Union
Dash behind him again as he runs away, do a Hasta Union then start finishing him off with regular Vol Hasta hits
If he jumps away, follow him to keep up the damage
You can also bait his Flame Kicks to him in place
Make sure you're above 75 Hearts after absorbing Agony
Equip Dominus Agony on your Macir + Grando Sleeve
Grando + Macir Union Cancel with Dominus Agony on and kill Barlowe
You should have just enough hearts to kil him
Before ticketing out, I recommend replacing Agony with Magnes to make killing Cats later easier
Regen to about 30/40 then heal and leave for the Castle. You can skip this heal if you're willing to take a risk and wait for the Castle entrance save
Time for RNG
Skip the cutscene and dash through the entrance, making sure to conserve your MP
Divekick through the hallway enemies, don't get poisoned. Divekicking over Ghouls follows the same principles as the Chosen Unes
In the first big room, we encounter Arma Felix, a crucial enemy for this run as we need its Glyph Drop
Use Vol Grando and Macir regular attacks to clear out the Peeping Eyes and Fleamen, and Grando + Macir Union Cancel to kill the Cats here
Ideally, you get the drop in this room, but it's a 4.7% chance individually and a 41% chance across the total we kill, according to Halgorithm
I will say, when I got my PB, it was more uncommon for me to straight up never get one
Grab the Heart Max Up before leaving the big room, and in the next vertical room with the Blood Skeletons, grab the Tasty Meat
Continue to Wallman, killing any Felixes on the way if you have not gotten the drop yet
Some people grind the drop right after the HP Max Up, DO NOT DO THIS. Grinding early when you still have 3 kills on the way is not optimal
Also some useful tech before Wallman's room is to divekick off the Fomor to get up to the boss door
Kill Wallman, then replace your Anger Sleeve with Double Vol Hasta + Paries
There are 2 more cats after Wallman, and if you don't end up getting one, you can grind the last one next to the Peeping Eye (or just reset honestly)
After the last cat, we want to take the right path to Forsaken Cloister
Dash/Damage boost through, using the Fomors for i-frames
Grab the Warp to the left of the area exit before continuing right to Cloister
If you have spare hearts, kill the Cave Trolls with Macir + Grando Union otherwise
Slide under the first and Vol Hasta/Ice Sword the next
Absorb Nitesco from the first Nova Skeleton, then Magical Ticket out
Regenerate your hearts, save and reset
Go to Course 1 then Magical Ticket Glitch out
Dash to the save Equipment Menu -> Replace Vol Grando with Nitesco and add Dominus Agony -> Replace Double Hasta with Nitesco and add Arma Felix -> Save -> Reset
Go to Course 2, you should now be Albus
Go through the portal
A quirk with this glitched state is we can use Felix by pressing X and Nitesco with R, buttons might be different depending on controller
Primary Attack = Felix, Back Glyph = Nitesco
Jump in -> Optical Shot -> Nitesco -> Land -> Flame Kick Right and Get Hit -> Optical Shot -> Nitesco -> Go Under During Phase Transtion -> Neutral Flame Kick
Try for this sequence of attacks and adapt based on his pattern, ideally he should not slam or lunge forward
The fight shouldn't be longer than 15 seconds, ideally under 10
Do not go below 90 Hearts
High jump -> Teleport onto His Back -> Press X to transform into Felix -> Untransform to become Shanoa
Turn on Agony -> 4x Nitesco + Macir Union Cancels -> When Dead, Turn off Agony -> Backdash Off -> Dive Kick to Portal
When teleporting onto Eligor, teleport to the space between his sword and body then to his back
Turn on Agony -> 2x Nitesco + Macir Union Cancels -> Backdash Away -> Replace Arma Felix with Agony on Double Nitesco Page
Heal to 400 HP or Greater -> Start Killing Death with Regular Nitesco Lasers + Agony -> When Dead Replace Agony with Magnes -> Magical Ticket Glitch out
You currently have Moonwalkers equipped, so use that to backdash through any unavoidable attacks like his Scythe Trap
If you got a Heart Refresh at the start of the game, use it after those first 2 Unions during the heal menu, then use the extra hearts for Unions
Take the heal at Village -> Go to Castle -> Warp to Forsaken Cloister's Entrance
With Moonwalkers our Magnes Dashes will be faster and have i-frames, so use it to dash through enemies till the Cerberus Gate
The Boss Rush glitch opened the gate for us, so we can just ascend it. Make sure to grab the Eisbein at the top
Enter Final Approach, since we're still in boss rush we can take a lot more hits on our way to Volaticus so be liberal with the Damage Boosts
Kill Imps if they're in you're way as their debuff will cost you a lot of time, use Nitesco on the Ruler Swords to not get hit
In the second room, you can sometimes divekick off the Imps then kick the Lizardman to get over them, otherwise boost off the Imps
Continue left by sliding under the Cave Troll, dive kicking over the Succubus, and boosting through Final Knights
Fall down to Volaticus, absorb it, and equip it on your Double Hasta Page. I tend to heal here too
Fly up to the ceiling room, use double Hasta to kill the Bugbears and grab the Heart Max Up in the rightmost Red Chest
Leave and fly right to the double Final Knight room and dash through them again.
In the Cavetroll room, slide under the first one, turn around and Nitesco + Macir Union to kill two of them
One the second level of this room, do a Jump Union to kill the next 2 above you and freely dash to the next room
Boost through the Devil and Final Knights, use Unions to kill the 2 Devils before the big room
Grab Judgment Ring in the breakable wall to the right in the final big room, then make your way left while killing the Devil with your last few hearts
Grab the Heart Max Up -> divekick off the Bugbear -> Dash through the Devil and Skeleton Blaze then fly up to the save before Dracula
If you need to kill the enemies after the Heart Max Up, use normal Double Nitesco attacks
Finally, save before Dracula and reset to load the main save
On the Double Nitesco equip page, equip Dominus Agony
Equip all three Dominus Pieces on the Volaticus page then equip Strength Ring and Judgement Ring
Enter the fight -> skip the cutscene ->Agony and Nitesco + Macir Union Cancel until 0 Hearts -> Agony and Regular Nitesco Lasers until he dies
Switch to the Dominus Page and end the run with the Union
Congratulations, you finished your first NMC run!
Also, I like going to the left of Dracula to do my Unions, but only because it's easier for me to cancel in that direction
If you have more questions, visit the Help Page and thanks for reading!